Video games open portals into fantastical worlds where imaginative play prevails. Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's engagements with audio phenomena in video games-from sonic violence to synthesized operas, from democratic musical performances to verbal sexual harassment.
CONTENTS
Foreword by Richard Leppert
Introduction
Chapter 1: A Tune at the End of the World
Chapter 2: How Celes Sang
Chapter 3: Dead Ringers
Chapter 4: Role-Playing toward a Virtual Musical Democracy
Chapter 5: The Wizard, the Troll, and the Fortress
Epilogue
End Notes
Works Cited
Index
Series | Oxford Music / Media |
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