Gibbons & Grimshaw-Aagaard - The Oxford Handbook of Video Game Music and Sound

    Catalogue No: 9780197556160
    Product FormatBook
    AuthorGibbons & Grimshaw-Aagaard
    £132.50
    Reprinting, typically dispatched in 4-6 weeks
    SeriesOxford Handbooks
    Pages976
    Publication Date25 September 2024
    ISBN9780197556160 (0197556167)
    EAN9780197556160

      Broadens the field of game audio research by considering music and sound in games together
    • Combines research with practice by including contributions from both scholars and practitioners
    • Brings together multiple strands of research from a global selection of leading scholars

    Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.

    Contents

    1. Contributor Affiliations
    2. Acknowledgments
    3. Introduction
    4. SECTION 1: DISCIPLINARY QUESTIONS
    5. 1. Video Game Musicology in Practice: Fifteen Awkward Questions
    6. Tim Summers
    7. 2. Ode to Joysticks: Canonic Fantasies and the Beethoven of Video Game Music
    8. William Gibbons
    9. 3. Crossing the Ludo-Cinematic Continuum: Music-Theoretical Approaches to Video Game Music
    10. Sean Atkinson
    11. 4. Ludomusical Narrativity: Sound and Music as Structures of Play
    12. Julianne Grasso
    13. 5. A Creative System in Action: Bringing Video Game Music and Sound into Being
    14. Phillip McIntyre and J.T. Velikovsky
    15. SECTION 2: HISTORY AND TECHNOLOGY
    16. 6. A History of Early U.S. Pinball Sound, 1871-1939
    17. Neil Lerner
    18. 7. Selling Play through Music and Sound: Audiovisual Promotion for Early Consoles, Home Computers, and Games to 1983
    19. James Deaville
    20. 8. Hard Limitations and Soft Possibilities: A Systematic History of Early Video Game Sound Technology
    21. Kevin R. Burke
    22. 9. Visualizing Music with Video Game Technologies
    23. Jonathan Weinel
    24. 10. Onna no jidai: Women and Video Game Sound in 1980s Japan
    25. Brooke McCorkle Okazaki
    26. 11. Surviving the Game: Published Soundtracks as Archives
    27. Fanny Rebillard
    28. 12. Symbolic Music and Algorithmic Composing: Computer Archaeological Perspectives on BASIC Game Sounds
    29. Stefan Holtgen
    30. SECTION 3: PERCEPTION AND PSYCHOLOGY
    31. 13. Ambiguity and Vagueness in Video Game Sound
    32. Mark Grimshaw-Aagaard
    33. 14. A Functional Approach to the Psychology of Video Game Sound
    34. Tom A. Garner
    35. 15. How Video Game Music Plays Us: Musical Topics, Modularity, and Compulsion Loops
    36. William R. Ayers
    37. 16. Auditory Hallucinations and Altered States of Consciousness in Video Games
    38. Jonathan Weinel
    39. SECTION 4: INTERACTING ACROSS MEDIA
    40. 17. Music and Sound in Early Film-to-Game Adaptations
    41. William O'Hara
    42. 18. Sound, Extended Reality, and the Cinematic-Interactive Dichotomy
    43. Tom A. Garner
    44. 19. Game Noir: The Functions of Jazz in the Detective Adventure Video Game
    45. Jacob Collins
    46. 20. Synergy and Syncs: Record Labels, Video Games, and Unending Consumption
    47. David Arditi
    48. 21. Playground Disco: Playing with Clubs and Aspects of Club Culture in Digital Games
    49. Melanie Fritsch
    50. SECTION 5: IDENTITY
    51. 22. Beyond Nerdcore: Hip-Hop, Race, and the Business of Gamer-Rap
    52. Enongo Lumumba-Kasongo
    53. 23. Press Start to (Fore)Play: Sex and Sexuality in Game Music
    54. Michael L. Austin
    55. 24. Indigenous-Designed Pixels, Circuits, and Game Music and Sound
    56. Kate Galloway
    57. 25. Listening to the Gerudo and the Desert in The Legend of Zelda Series
    58. Hyeonjin Park
    59. 26. Ludomusical Autobiography and the Indie Composer-Developer
    60. William Gibbons
    61. SECTION 6: PRE-EXISTING MUSIC
    62. 27. Hearing the Renaissance in Video Games
    63. Karen M. Cook
    64. 28. Claude Debussy's Piano Music and the Evocation of Atmosphere and Humor in Video Games
    65. Gurminder Bhogal
    66. 29. Pop Shove-It, Pop Music: Tunes, Tricks, and Transmediality in Tony Hawk's Pro Skater
    67. James Millea
    68. 30. Playing with American Folk Music, Supernatural Encounters, and Perspectives on Death
    69. Peter Smucker
    70. 31. Taking a Pop at Ludonarratology: Narrative Perspectives on Popular Music in Video Games
    71. Andra Ivanescu
    72. SECTION 7: MUSICAL PERFORMANCE
    73. 32. Video Games Alive: Ludic Liveness and (Re)playful Listenings in Video Game Music Concerts
    74. Stefan Greenfield-Casas
    75. 33. Video Games Live and the Gamification of the Orchestral Concert Experience
    76. Elizabeth Hunt
    77. 34. Unreal Performances: Playing in Games/Playing with Games
    78. James Cook
    79. 35. Of Guitar Heroes and Rocksmiths: Guitars, Games, and Affordance Theory
    80. Marc Duby
    81. 36. Musical Repetition and Predictive Gameplay in Rhythm Games
    82. Stephanie Lind
    83. 37. How Musical are Game Players? Exploring Musical Situations in Video Games
    84. Costantino Oliva
    85. SECTION 8: ACOUSTIC ECOLOGIES
    86. 38. Analyzing Navigable Narratives through Multiple Lenses
    87. Elizabeth Hambleton
    88. 39. Ambient Ecologies: Environmental Music in Video Games
    89. Michiel Kamp
    90. 40. Semiotics and the Negotiation of Musical Communication in Video Game Music: An Imprecise and Beautiful Art
    91. Iain Hart
    92. 41. Abstract Representations of Voices in Video Games
    93. Elizabeth Medina-Gray
    94. 42. Simulating Sounds of Spectators: On the Structure, Function, and Realism of Spectator Sounds in a Sports Video Game
    95. Nicolai Jorgensgaard Graakjaer
    96. SECTION 9: VIRTUALITY/REALITY
    97. 43. Auditory Reality and Virtuality: Is Space the Final Audio Frontier for Games?
    98. KC Collins and Bill Kapralos
    99. 44. Video Game Sound Design and the Fetish of Realism
    100. Mark Grimshaw-Aagaard
    101. 45. Music and Motion in First-Person Virtual Reality Games
    102. Kate Mancey
    103. 46. Intrinsically Unpleasant Sounds and Player Experience
    104. Denis Zlobin
    105. 47. The Importance of Sound to the Formation of Presence
    106. Mark Grimshaw-Aagaard
    107. Index
    9780197556160